Ubiquitous and Wearable Application

GP Loh
2 min readMar 6, 2021

When we talk about ubiquitous computing, it always leads us into the mindset of computing at any time, on multiple devices everywhere. The concept was first introduced by Xerox PARC Chief Scientist Mark Weiser, which ubiquitous computing suggests the embedding of countless small wireless intercommunicating microprocessors pervade into our everyday objects, process the information and communication information sent to them, in order for them to perform useful tasks effectively, while achieving the purpose of reducing the end users interaction with the computer and also provide accessibility and increase the comfort and convenience level to the end users (Friedewald & Raabe, 2011). LG Smart ThinQ is an ubiquitous application that best describe the concept of ubiquitous computing.

LG Smart ThinQ: Ubiquitous App (SmartThinQ LG Electronics, 2015)

We can see in the video, end users can control all the smart home devices within their fingertip on the app installed on their mobile devices. The app fully adopted the concept of ubiquity of information technology and achieves computing anytime and everywhere. Hence it was used to share with you here to help you understand it better.

Wearable device is one of the areas of ubiquitous computing. There are most commonly described as electronic technology devices like smart watch, fitness trackers and etc. With the tremendous growth of the wearable technologies, there are more variety of devices being invented such as augmented and virtual reality glasses, epidermal electronics, electronic textiles (or smart clothing) and etc. All the wearable devices change our daily lifestyle like people would wear a fitness tracker on their wrist to monitor their health status, or a smart watch that allows them to connect directly to the mobile devices and manages their daily lives just on the smart watch (answer phone call, wireless payment or listen to music). Watch the video from Fujitsu to understand better the wearable application and device.

Wearable Device and App (Fujitsu in the UK & Ireland, 2018)

In the video, the wearable devices and application are working together to help hospitability industry in emerging the wearable technologies into the business and provide safety and personalization services. It shows clearly to us what a wearable device is and the great functionality it can bring. It is especially helpful with COVID-19 still impact the hospitability industry, while the wearable solution is able to reduce the face-to-face meetup between the staff and guest and also provide great, safety and personalization services to the guests.

References

Friedewald, M., & Raabe, O. (2011). Ubiquitous computing: An overview of technology impacts. Telematics and Informatics, 55–65. doi:https://doi.org/10.1016/j.tele.2010.09.001

Fujitsu in the UK & Ireland. (2018, January 26). Fujitsu wearable technologies for your customers. [Video] https://www.youtube.com/watch?v=7E4q8JRMT5o

SmartThinQ LG Electronics. (2015, December 4). LG Smart ThinQ App. [Video] https://www.youtube.com/watch?v=SMeV9YFggfw

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